The Loneliness of Horizon Zero Dawn is Stronger Than Ever

Aloy in Horizon Forbidden West, standing on top of a hill and looking on the horizon.

Image: Guerrilla Games

When Horizon Zero Dawn first launched 5 years in the past, its greatest draw was the protagonist Aloy exploring post-apocalyptic America and combating robotic animals with only a bow and varied arrows. That, plus the thriller surrounding the machines and the bigger world, drew followers deeply into Guerrilla Games’ open world action-RPG at a time when the PlayStation model was extra usually related to guided cinematic experiences like Uncharted and The Last of Us.

As Horizon’s story begins correct, Aloy’s been an outcast for her whole life. Found as a child by the High Matriarchs of the Nora tribe, she was positioned into the care of the outcast Rost as a result of the Matriarchs believed that since she didn’t have a human mom, she could be a curse on their folks. Combined with Aloy’s obsession with discovering out the place she got here from, it’s a strong hook to arrange a narrative of a lady changing into a hero and touring the world (nicely, post-apocalyptic Colorado and Utah). But it’s the best way that the story handles Aloy’s isolation from her friends all of the extra fascinating.

Image for article titled Horizon Zero Dawn's Devotion to Loneliness Makes It a True Solitary Experience

Before the climactic battle towards the rogue AI HADES and his Eclipse cultists in Zero Dawn, Aloy lastly will get the solutions to her parentage that she’s been in search of: not solely is she a clone of Elisabet Sobeck, the girl who gave the planet a second likelihood at life in the course of the authentic machine rebellion tons of of years previous to the occasions of the sport, her start solely happened to as a plan to revive the opposite AI and cease HADES. The revelation feels a bit overdone, nevertheless it does its job in underlining simply how alone Aloy she really is on this world.

Being alone and an outsider is one thing the sport by no means helps you to overlook. With her superior Focus earpiece and the flexibility to transform machines to her facet, Aloy’s thought to be an odd, albeit useful gizmo for many who want her assist. (Other occasions, her isolation is handled as a small gag, such because the recurring bit the place NPCs flirt together with her and she or he simply shrugs it off.) The solely individual in her travels she may probably relate to is Sylens, nevertheless it’s clear by means of Lance Reddick’s pompous efficiency that he simply can’t stand different folks, and doesn’t even attempt to kind a rapport with Aloy. Their relationship is solely transactional, as he solely regards her as the ultimate key to the solutions he spent years trying to find.

They don’t know I’m the savior of the human race. Oh wait, they do?

They don’t know I’m the savior of the human race. Oh wait, they do?
Image: Guerrilla Games

So many open world video games and RPGs within the AAA area don’t actually allow you to be alone, even when they’re single participant affairs. Mass Effect and Final Fantasy at all times allow you to convey social gathering members alongside for the experience; From Software’s beloved Souls video games, whereas relishing within the despair led to your participant character’s usually solitary trek by means of their unflinchingly harsh worlds, are equally constructed across the concept of neighborhood, and forging solidarity in that connection to different gamers. Even Legend of Zelda: Breath of the Wild, a recreation with fairly direct comparisons to Horizon, retains Link continually related to the souls of his lifeless buddies who support him in battle. The moments the place you’re gone out of your social gathering aren’t terribly lengthy, and allies are sometimes only a button click on away.

Horizon considers Aloy’s loneliness as essential because the machines she faces. The feeling of being an outsider is fixed, whether or not it’s attributable to her aforementioned technological prowess in a world that’s in any other case now not geared up for all of it, or simply by the easy act of her continually shifting from one new settlement to the following, seeing and abandoning the households and buddies that work together with each other the. The recreation by no means outright states it, however you get the sense that whereas Aloy enjoys assembly folks and exploring new settlements, she feels extra at residence being away from them, out within the wild with simply her bow and spear. There’s one thing liberating that comes from exploring the lands after exiting a settlement, calling a mount to assemble sources and discover technological secrets and techniques lurking underground, left with solely your ideas because the participant, and Aloy’s, for firm.

Image for article titled Horizon Zero Dawn's Devotion to Loneliness Makes It a True Solitary Experience

Image: Guerrilla Games

While the following recreation within the collection, Forbidden West, will convey over a lot of Aloy’s companions from the primary recreation, it’s not so simple as having them by her facet altering that tone. “She still feels like an outsider,” stated narrative director Ben McCaw in a PlayStation Blog. McCaw would later inform Game Informer for its cowl story on the sequel how she would “discover that it’s lonely being a savior. It actually winds up being a big part of her arc as a character… this idea of carrying the world on her shoulders.” What’ll be fascinating to see with the second installment of this saga gained’t be if Aloy discovers that friendship is magic, but when it’ll commit to letting her really feel at peace on her personal whereas additionally having the help system she’s wanted her entire life. It’s good to have buddies, however typically, you simply need to get away from all of it and take a while for your self.

Horizon Forbidden West releases on PS5 and PS4 on February 18. Zero Dawn is out now on PC and PS4.


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