Sony has been embracing accessibility choices in its video games for a number of years now, however one place it has lagged behind perennial rival Microsoft is in accessible {hardware}. They intention to vary that with Project Leonardo, a brand new gaming controller aimed to be customizable to the wants of any particular person.

The system was described solely typically on stage, however it seems to be a hub with swappable elements and plates that allow customers join varied different objects, corresponding to breath tubes, pedals, and switches of every kind to activate totally different buttons.


Each UFO-shaped Project Leonardo system can deal with an analog joystick plus 8 buttons, and they are often paired with one another or with a conventional controller to enhance or supply alternate options to any operate. Sony labored with accessibility teams AbleGamers, SpecialEffect and Stack Up to verify it was helpful to a variety of individuals.

“Our team tested over a dozen designs with accessibility experts, looking for approaches that would help address key challenges to effective controller use,” mentioned Sony designer So Morimoto in a weblog publish. “We finally settled on a ‘split controller’ design that allows near free-form left/right thumbstick repositionability, can be used without needing to be held, and features very flexible button and stick cap swapping. The controller can also flexibly accept combinations of accessibility accessories to create a unique aesthetic.”

It’s much like how Microsoft’s Xbox Adaptive Controller works — some stuff is in-built, some you present your self. Everyone’s accessibility wants are a bit totally different, and so it’s essential to assist the options individuals have already got. Besides, that stuff is dear!

Project Leonardo is at the moment being developed, so there’s no launch date or worth but. We anticipate to listen to extra quickly and can attain out to Sony to study their work in accessible {hardware}.

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