The Gaming Shelf Is Not a Demon… Yet

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October may be over, however spooky season lasts till Thanksgiving in my home. While individuals are coming back from Big Bad Con and getting over their candy-induced sugar highs, I’ve been accumulating TTRPGs like cube units, and I’m thrilled to share some glorious picks from throughout the indie-verse.

Featured Designer: Cezar Capacle

Cezar Capacle is a Brazilian recreation designer who has been within the dice-rolling recreation for about 5 years, and in that point has made an impression on the indie RPG scene, releasing intelligent video games that take frameworks and switch them into expansive networks of connection and storytelling. One of my favorites of Capacle is I Guess This Is It, a TTRPG about breaking apart, which makes use of playing cards to assist encourage storytelling and is sufficiently small to slot in your pocket.

His latest recreation, Not A Demon, is presently accessible in digital format, and there are plans to launch the ebook as a bodily recreation. In Not A Demon gamers are tasked with guarding the human world, and presumably even people themselves, however have discovered that people themselves discover their look frighting and even indicative of evil intent. As gamers try to affect humanity through their domains, they must battle in opposition to what the human world thinks of them, at the same time as they try to save lots of humanity. Not A Demon requires no prep work, might be performed as a solo recreation or in a gaggle, and makes use of the Dash system, which depends on a pool of cube so as to create stress via resource-depletion and addition.

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In Capacle’s personal phrases, “Not a Demon is a game about perseverance and creativity, about seeing beyond appearances, and being true to who you are.” He mentioned on the press launch that he was impressed by “a Japanese scroll from the Edo-period featuring those wonderful bakemono (shapeshifting spirits of Japanese folklore) … I wanted to make a game that investigated the tropes of good-looking heroes and scary villains. What if we saw those entities as demons just because they look frightening? What if they were here to protect us, but we don’t even give them a chance?” 

New Releases: Thousand Empty Light, The One Ring: Ruins of the Lost Realm, Rise of the Apes, Cosmic Latte

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Thousand Empty Light is a psychedelic-xerox adventure zine that brings solo play to Mothership RPG. Written throughout as an in-game corporate document, the zine takes the game’s rules and builds a procedure for playing single handedly. It is a 36-page adventure, short story, and universal solo toolkit all wrapped up into one. The adventure casts the player in the role of a lamplighter hired by the HAZMOS service corporation. Their job? Enter an abandoned underwater tunnel on an uninhabited planet alone and restore power and light to each section. As they proceed, the player will discover that things aren’t quite what they seem.”

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“Long to explore the lone-lands of Eriador? Ruins of the Lost Realm is the first expansion for the award-winning second edition of The One Ring RPG based on the works of J.R.R. Tolkien.”

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Rise of the Apes takes the premise of the movie Rise of the Planet of the Apes and lets you play as a group of Apes escaping a laboratory on their quest to reach freedom in the woods.”

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“In 2003, astronomers determined that the average color of the universe was a light beige known as “cosmic latte”—however what do we all know concerning the spacefaring baristas who brew these cosmic lattes? That’s the place you are available in firstly of Cosmic Latte. In a solo or group recreation, you’ll play as a cadre of baristas tasked with creating new planets whereas making an attempt to unionize.”

Crowdfunding: O Captain, Here We Used to Fly, Remember Frankie, Crown of Avarice

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O Captain is a solo journaling game played with a pool of dice—stars in the night sky—which players use to build constellations and chart their story. The game puts players in the shoes of a ship captain challenging the sea and their destiny.”

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Here We Used to Fly is a game about kids visiting a theme park, and the adults they become exploring its abandoned grounds. Inspired by games like Fall of Magic and Wanderhome, players work together to tell stories about discovery, loss, and growing up. The game is played using scenes, and feels a lot like a coming-of-age indie film.”

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Remember Frankie? is a storytelling game about creating a shared history at the crossroads of memory and fiction for 3-4 players. Players will reminisce about an imaginary person using real memories—playfully twisting the facts of their story to create a thematic veil of mystery. Anecdotal stories about Frankie are accompanied by stylized lyrics composed by the other players—breathing life into Frankie’s persona while emphasizing the connection players have to each other.”

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Throne of Avarice is a new setting book for adventuring in the dark world of Best Left Buried; with focus drawn away from the crypts themselves and towards the Grand Duchy of Calmyn—a former empire seeking to reassert itself as the capital of the known world. A perfect site for adventure and fortune seeking—if one is willing to look upon their countrymen, their vaunted nobility and the unwashed masses alike, as chaff to cut from the wheat.”

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“In The Dread of Night, a combat-oriented spin on the Powered by the Apocalypse TTRPG system, play as a Monster Hunter (inspired by various Dark Fantasy media such as Berserk, Kimetsu No Yaiba, Dark Souls, Lord of the Rings, and more!), as you traverse and defend a world dealing with Monsters for the first time, learn how to navigate this now-dilapidated land, and overcome the abominations that infest the fields you once called home!”

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