Star Trek’s grand return, first with Discovery, and now with what looks like a entire flotilla of sequence, reworked the franchise right into a sequence of closely serialized adventures for probably the most half—a distinct break from the type that had largely guided the franchise for half a century prior. With Strange New Worlds, it re-embraces that format as soon as extra: and in doing so, stands aside amongst its contemporaries as a few of the greatest Trek round.
On the floor Strange New Worlds, set to premiere May 5 on Paramount+, sits at a peculiar crossroads. It is, technically, a spinoff-prequel-sequel to the second season of Star Trek: Discovery—a present now ready for its fifth season on the horizon—which launched the primary trio of Enterprise officers Strange New Worlds returns to: Anson Mount as Captain Christopher Pike, Ethan Peck as a youthful Lieutenant Spock, and Rebecca Romijn as “The Cage” pilot episode character Number One, now lastly named all these a long time later as Lt. Commander Una Chin-Riley. As Discovery went on after its second season to blaze a path in a future farther than any Star Trek present had seen earlier than, Strange New Worlds inherits that present’s authentic legacy as a predecessor to the titan of all Trek, the unique sequence.
That is the opposite shadow that Strange New Worlds finds itself in, maybe much more explicitly so than Discovery ever was. Where that sequence juked away from the aesthetic and tonality of the unique Star Trek to distinguish itself, Strange New Worlds entireheartedly embraces it from prime to backside. Not simply because it’s set on the Enterprise mere years earlier than Captain Kirk will sit in its command chair—hell, Kirk’s meant to seem in the present’s second season in some capability. But as a result of Strange New Worlds’ earnest embrace of the retro-cool look of the unique Trek is worn on its sleeves with satisfaction. Modernizing a Technicolor ‘60s aesthetic that balances the lavish streaming-platform budgets of its contemporary shows with everything from bright-colored classic Trek uniforms to dazzlingly, gleefully retro knobs and switches, all lit up across the Enterprise’s rainbow-colored bridge, Strange New Worlds perhaps units a gold normal for Star Trek making an attempt to supply a up to date imagining of its earliest historical past. And that interprets into the vistas the crew visits week in, week out on their adventures: harmful, lovely house anomalies, gorgeous landscapes, alien cities, and even luxurious Federation star bases. Strange New Worlds feels prefer it’s simply gagging to indicate you an enormous and infrequently eventful universe, and hopes you’ve got as enjoyable taking a look at it as its heroes are supposed to.
All that aesthetic embrace of basic Trek applies to Strange New Worlds’ construction as nicely. Yes, in fact, the ship and its crew persist from episode to episode, and their arcs develop throughout a number of tales, however Strange New Worlds is a present that’s unabashedly a weekly journey sequence. Refreshingly so, in an period the place Star Trek has leaned deep into serialization with reveals like Discovery and Picard telling grand-scaled tales throughout complete seasons. Strange New Worlds is extra fanciful on this regard—its not that its adventures don’t carry gravitas, however the sequence strikes with such a speedy clip that it’s free to bounce between tones and genres because it leaps from one journey to the subsequent. Haunting mysteries of a long-dead race one week, a “Balance of Terror” meets “Year of Hell” type submarine chase on the sting of a black gap the subsequent, a shore-leave comedic farce the week after that, Strange New Worlds is surprisingly laborious to pin down due to the best way it’s prepared to simply fully flip its head on what the present goes to be every week.
That’s extremely thrilling, and it’s clear that the inventive crew behind it relished this sense of freedom—it’s a becoming temper for a present that’s meant to be about what the marvel and hazard of exploring the Star Trek galaxy is like. Some weeks you’re preventing on your life towards a menacing risk, generally you’re breaking peace between warring factions. Sometimes you go meet gods, or go to Ye Olde Timey Planet. That’s Star Trek, it all the time has been, and Strange New Worlds lovingly carries on that spirit—in some ways, its most comparable counterpart among the many present crop of Trek reveals is Lower Decks. The animated sequence is a bit more enjoyable about it, however each reveals are loving, if gently-mocking, celebrations of how bizarre and foolish Star Trek has been and needs to be, via the imaginative and prescient of Starfleet officers who completely love the hell out of how weird their lives could be. Everyone is clearly having a great time, and it’s sufficient to make you are feeling such as you’re alongside for that good time too.
Exploring these lives is, the truth is, the closest that Strange New Worlds will get to diving into serialized storytelling. Although some get extra focus than others among the many predominant solid, at the least each member of the primary crew will get some spotlights throughout the primary 5 episodes, improvement and little arcs to hold them all through the number of the season. Anson Mount’s Pike, it’s not a spoiler to say, nonetheless has lingering stresses over the visions he acquired in Discovery’s second season, grappling with the data of his private future. Ethan Peck’s Spock, in the meantime, finds himself being pulled between his duties as a Starfleet officer and life as a newly-engaged fiancé to T’Pring—performed with delectable delight by Gia Sandhu in a number of visitor appearances—who’s offered as one thing of a traditionalist with regards to Vulcan tradition and expectations of her husband-to-be.
This additionally applies to the majority of the “new” characters coming onboard Enterprise for Strange New Worlds—however significantly to Celia Rose Gooding’s Cadet Uhura, who arguably has a few of the greatest Starfleet-issue boots to fill among the many newcomers as she follows in Nichelle Nichols’ legendary efficiency (and admirably provides us a younger, fearsome, charismatic, and infrequently feisty take that’s each bit Uhura). We additionally get tidbits of introductions throughout the primary 5 episodes for Christina Chong’s stern La’an Noonien-Singh—who will get to discover each emotional beats pertaining to her household title and in addition kick a good quantity of ass because the Enterprise’s safety chief; Melissa Navia’s Erica Ortegas—a enjoyable, but when up to now nonetheless comparatively unexplored hotshot pilot for the Enterprise; and Bruce Horak’s Chief Engineer Hemmer—a gruff Aenar who has to study to heat as much as his new crew mates. Thankfully, a good period of time can be given to Jess Bush and Babs Olusanmokun’s Nurse Chapel and Dr. M’Benga as nicely, who make an important pair even when Strange New Worlds’ consideration is drawn away from Enterprise’s sickbay regularly, and by no means really feel too remoted from the remainder of the solid in the best way some crew doctors could possibly be previously. The nature of Strange New Worlds won’t give this significantly sizeable predominant solid the time for actually deep tales in what we’ve seen of the present up to now, however there is sufficient to make them really feel greater than the sum of their elements, and likeable, fleshed-out personas that put them extra within the ballpark of the Lower Decks and Picard predominant crews than Discovery’s nonetheless disappointingly under-explored bridge officers.
And that’s actually what Star Trek: Strange New Worlds is: one thing fairly easy but additionally greater than what it appears, in a really refreshing means. It’s not making an attempt to be a heady, introspective examination or deconstruction of what Star Trek is, or this large, ongoing thriller field to unlock week by week. It’s a enjoyable, breezy journey, stuffed with daring spectacle and lots of humor, pushed by the guts of an enormous, thrilling crew that’s clearly having lots of enjoyable even after they’re being thrown throughout a shaking Enterprise bridge and preventing for his or her lives. If you’ve missed a few of the basic Star Trek feeling that different modern reveals have moved away from to discover their very own strengths in different niches, then Strange New Worlds will really feel like a lacking piece of a a lot bigger puzzle being slotted into place in the end—with all of the satisfaction such a sense entails.
Star Trek: Strange New Worlds’ first season premieres on Paramount+ this Thursday, May 5.
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