Brendon Chung is aware of what folks anticipate out of a first-person shooter. Guns? Check. Strafing? Yep. Ammo drops in strategic but predictable places? You betcha.
A sneezing system? Uh, positive. Noxious inexperienced clouds that observe you once you’re smelly, giving freely your location? Um. Actually, sure.
Skin Deep is the newest challenge out of Chung’s studio, Blendo Games, and it is his first-ever FPS title. He’s recognized for growing intelligent first-person motion and puzzle video games together with Gravity Bone, Thirty Flights of Loving and Quadrilateral Cowboy, and visually, Skin Deep suits completely into his repertoire. The solely distinction is the gun.
“I’d never done one where you just have a gun and you straight-up shoot people,” Chung stated. “I thought, you know what? This is something that I love. This is a game genre that has been so important to me for a long time… This is kind of my attempt at making a bunch of little things that I like in first-person shooter games, and putting them into a game that I think will be funny.”
Chung began coding again in elementary faculty, when he would spend hours between lessons customizing ranges in FPS classics Doom and Quake, and he continued modding as titles like Half-Life, Quake 2 and Doom 3 hit the scene. He received a job at a mainstream studio in Los Angeles, however continued engaged on his personal initiatives and ultimately went totally impartial, selecting up a handful of accolades within the course of.
Despite a deep private connection to the FPS style, Chung hasn’t launched a shooter of his personal — however that is going to vary when Skin Deep hits Steam. The precise launch date remains to be up within the air, a reality that could be regarding for anybody who remembers ready for Quadrilateral Cowboy, a recreation that was “six months away” for effectively over three years. (On the Skin Deep FAQ web page, one of many Qs reads, “Is Skin Deep going to take 4+ years of development time like your previous game Quadrilateral Cowboy?” and the accompanying reply is, “I hope not.”)
Regardless of a launch date, at the moment writer Annapurna Interactive confirmed off a brand new trailer for Skin Deep. A brand new, extra-smelly trailer.
Skin Deep is a non-linear espionage shooter set on a spaceship and performed from the attitude of an armed, cryogenically frozen insurance coverage agent whose job is to guard the vessel from invading area pirates. The recreation appears to be like lighthearted but refined, in basic Blendo trend; it includes capturing, sneaking and fixing puzzles, and all of it’s animated in Chung’s signature cubist type. This ties again to FPS historical past, too — Skin Deep and most of Blendo Games’ titles are constructed on a modified port of the Doom 3 engine, idTech4.
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