Make planning your marketing campaign simpler with this new GM-friendly journey. Packed with ideas and time-saving particulars, it nonetheless leaves room in your concepts.
Make your RPG ardour much less time-consuming when you will have Quest Nest’s Book 2: The Divine Forge. This GM-friendly journey takes care of a number of the GM’s planning however leaves room for participant advocacy and homebrew.
Do you spend hours establishing guilds, creating monsters, and figuring out deities in your RPG group? Work extra successfully with Book 2: The Divine Forge, a brand new journey from Quest Nest.
Book 2 has all of the instruments you want for a gripping story. And this time, as a substitute of working as a 1-man military, the creator labored with one other 11 collaborators to attain his imaginative and prescient. Let’s test it out!
What does Book 2: The Divine Forge have for GMs?
As a GM, you wish to run a practical sport. But you may not have months to prep it. Quest Nest understands. For that purpose, it created an journey setup for you with all of the instruments a newbie GM would possibly want.
To run this journey, you don’t should learn Book 1. You don’t even must learn Book 2 a number of instances, taking notes alongside the way in which.
Nope, every chapter boasts a quick-to-run part and GM Remember This Notes. These make your sport simpler to plan and play.
The firm even consists of math for encounters, serving to you upscale and downscale. Meanwhile, you additionally get an space to put in writing initiative/AP/HP, and so forth., throughout an encounter.
Furthermore, you additionally get Villian how-to-RP together with recommendation from different GMs on working this journey. Whew, that’s a ton of useful options.
What are you able to count on from this 5e-compatible marketing campaign setting?
Love adventures the place each villain has a twist? You can count on that from Book 2: The Divine Forge. It brings you 5 baddies, 4 guilds/cults/ factions, 6 places, 5 new monsters, 3 new deities, and a lot extra in over 300 pages.
And, in fact, you get the total background on deities, 5 elemental phases, wars, and fundamental political constructions. With so many particulars, your group would possibly neglect the true world for some time.
How do you play the quick model of this GM-friendly marketing campaign?
The quick model of the sport has your PCs coping with the aftermath of a battle. They then develop into concerned in a blood ritual whereas conducting an escape for prisoners they as soon as used for testing.
Meanwhile, they uncover that the Green Dragon has used the blood ritual to acquire a gem that helps him age quicker—and develop into extra highly effective.
This leads your PCs into the forge, the place they struggle to make sure the Aether can now not be used for evil. And they might even must struggle off a homebrew Drow Warlock/Priestess within the course of.
As your PCs play, they’ll encounter monsters, loot, and gadgets and must make ethical choices. Oh, they usually’ll should attempt to keep away from turning into an undead!
How do you play the prolonged model of The Divine Forge?
The prolonged model of this GM-friendly journey takes place 3,000 years after an important battle between good deities and evil forces over a magical substance referred to as Aether. A present from the deities, it helps humanoids create magic gadgets.
The sport is split into 4 acts: Act 1: Exploration; Act 2: Further Involvement, Planning, and Backstory; Act 3: Conclusion and Execution; and Act 4: Aftermath.
As you’ll be able to see, this model is sort of complete. As your gamers proceed their marketing campaign, they’ll must make decisions, uncover weapons for slaying the Green Dragon, and be taught the historical past of Aether.
Can you employ this journey with a present marketing campaign?
You guess. This GM-friendly journey enhances your individual world with a bunch of recent additions. Think 10 new spells, 1 new class, 10 new magic gadgets, a world with 4 new guilds/factions, and a fascinating story for Sixth- by way of Ninth-level characters.
So Book 2: The Divine Forge ought to have loads of parts to boost different worlds. Even higher, you should utilize the property at your subsequent RPG session. There’s no want to attend for the correct second.
What’s our verdict on Book 2: The Divine Forge?
If you like your GM duties however can’t spend as a lot time planning your sport nights as you’d like, Book 2: The Divine Forge presents welcome assist.
Designed to assist GMs with planning, this e-book gives a full-fledged journey together with instruments like quick-to-run ideas, GM Remember Notes, and an space to jot down HP and AC. It even helps with the maths for downsizing and upsizing.
Keep your group enthralled and preorder Quest Nest’s Book 2: The Divine Forge on Kickstarter for about $25. The marketing campaign is dwell now!
What tips do you will have for simpler GM planning? Let us know!
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