The first time that Patrick Comer tweeted about tabletop roleplaying video games was in October 2021. He asked, “Who are hands down the best DND character illustrators out there?” He received one response.
That similar month, an unassuming Twitter account was created: @gripnr. Its bio describes Gripnr as “a Web3 company building 5e TTRPG on-chain.”
If this has you confused, you’re not alone.
Gripnr is an organization at present being constructed by Revelry, a New Orleans-based startup studio. Brent McCrossen, a managing director at Revelry, is the CEO of Gripnr; Patrick Comer is the president and head of product. That product, which no person exterior of the corporate has seen but, is a digital platform meant to permit followers of the tabletop role-playing recreation Dungeons & Dragons to roleplay utilizing NFTs indicative of Player Characters (NFT-PCs), after which save the main points of their gameplay adventures on the blockchain, rising the complexity and worth of the NFT. They name this a “play-to-progress” system.
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“This isn’t adding anything to the gameplay experience,” says James Introcaso, an award-winning recreation designer who has labored on official D&D merchandise. “A blockchain isn’t a game mechanic or campaign setting that encourages a player to engage with the game in a particular way.”
D&D author and podcaster Teos Abadia is extra important of the thought. “Gripnr suggests a horrible self-centered and self-enriching concept that is anathema to the group collaboration and sense of mutual giving that makes the RPG hobby so special,” he says.
What is Gripnr and the way is it (purported to) work?
Gripnr, a reference to the mythological gleipnir chain in Norse tales, is a Web3 tabletop role-playing recreation (TTRPG) challenge at present in improvement, led by Comer, 4 handpicked tech supporters, and one tabletop RPG author.
Right now the corporate is within the strategy of getting ready its recreation content material, primarily written by Gripnr’s lead recreation designer Stephen Radney-McFarland, a TTRPG veteran who has written for D&D and Paizo’s Pathfinder. His work will embody lore and maps of a fantasy world at present referred to as “The Glimmering.”
After that is full, Gripnr plans to generate 10,000 random D&D participant characters (PCs), assign a “rarity” to sure facets of every (comparable to ancestry and sophistication), and mint them as non-fungible tokens, or NFTs. Each NFT will embody character stats and a randomly-generated portrait of the PC designed in a course of overseen by Gripnr’s lead artist Justin Kamerer. Additional NFTs shall be minted to symbolize weapons and tools.
Next, Gripnr will construct a system for recording recreation progress on the Polygon blockchain. Players will log into the system and can play an journey below the supervision of a Gripnr-certified Game Master. After every recreation session is over, the end result shall be logged on-chain, placing knowledge again onto every NFT through a brand new contract protocol that enables a single NFT to grow to be an extended file of the character’s development. Gripnr will distribute the cryptocurrency OPAL to GMs and gamers as in-game capital. Any loot, weapons, or gadgets garnered in-game shall be minted as new sellable NFTs on OpenSea, a well-liked NFT-marketplace.
As PCs achieve ranges in-game, Gripnr asserts that their related NFTs will grow to be extra beneficial, and when they’re re-sold, the proprietor and any creatives who contributed to the related portrait will obtain a minimize of the sale worth. Comer says this might imply as many as ten folks may conceivably obtain cash from every sale, however couldn’t present percentages that every inventive would possibly obtain.
Unfortunately, writing knowledge to a blockchain isn’t so simple as writing hit factors in pencil on a well-worn paper character sheet. Every time a person needs to carry out a perform on the Polygon blockchain—like adjusting the character stage on a NFT-PC—they should pay a gas fee, a tiny cost that helps fund the computational assets required to make the change. This means on the Gripnr protocol, there shall be two gasoline charges per recreation that gamers should pay. Gripnr says it can hold charges down by working on Polygon quite than one other, extra well-liked blockchain server system, like Ethereum (extra on this later).
So so as to play on the Gripnr protocol, gamers won’t solely should buy a Gripnr NFT-PC, however they’ll have to purchase (or earn) OPAL to pay for a recreation session or make purchases of digital items comparable to gadgets and adventures. Those purchases will assist hold the tech firm operating.
To sum up: Players will purchase a pre-generated D&D character, play with it in pre-generated adventures, stage it up on the blockchain, after which promote it. It appears like straightforward cash, proper? You’ll receives a commission to play your favourite recreation.
Unless you reside in the true world, and never in The Glimmering.
Why Gripnr (most likely) gained’t work.
In an interview with io9, Comer emphasised Gripnr’s potential to distribute capital worth to everybody on the desk and behind the scenes. This is, in keeping with Comer, one in all its “core purposes.” But their plan to make Gripnr, and its NFT-PCs, beneficial past a limited-edition launch is riddled with vulnerabilities and depends on an as-yet barely actual Gripnr neighborhood.
The largest downside right here is that Gripnr is mainly making character sheets and recording the distinction between the beginning and finish of a session. There isn’t any purpose to make use of the Gripnr protocol besides a need to extend the worth of your funding, which signifies that gamers gained’t be enjoying Dungeons & Dragons for enjoyable, they’ll be enjoying Gripnr to earn real-world cash. Gripnr is making a system of monetarily-incentivized gameplay that can require each GMs and gamers to speculate each time and crypto-capital in NFT-PCs, on hypothesis that any single participant’s NFT-PC will recognize with gameplay and over time.
Gripnr says it could possibly construct out its Dungeons & Dragons-based mostly NFT scheme below the Open-Gaming License (OGL). The OGL is a set of circumstances granted by D&D’s writer, Hasbro-owned Wizards of the Coast, so as to encourage impartial recreation builders to design and promote their very own content material utilizing the fifth version guidelines for Dungeons & Dragons. But the OGL solely permits sure components and mechanics of the D&D system, not the entire recreation, and Gripnr has stated that it’ll “provide better options for 5e play” which gamers have been “clamoring” for. Gripnr doesn’t state what these choices are, or what they plan so as to add to make 5e “better.”
“We do not allow third parties to misappropriate our valuable intellectual property and take appropriate steps when necessary,” a spokesperson for Wizards of the Coast instructed io9 in an e mail.
While there’s not a lot data on the specifics of what Gripnr is constructing, the corporate does supply a free, phase-based roadmap on their Discord server, which was additionally publicly printed on the backside of The Glimmering’s data web page:
Gripnr plans to disclose their protocol on the finish of 2022, throughout Phase 5 of its improvement, however that’s after it plans to mint 10,000 NFTs and launch them this spring in each an unique presale (Phase 2) and a public reveal (Phase 3). Gripnr won’t really launch its play platform till Phase 6, which signifies that traders might have to stay round for months earlier than their funding can recognize via gameplay.
This signifies that particular person neighborhood traders shall be requested to place fairly a bit of cash within the Gripnr treasury lengthy earlier than Gripnr intends to ship on-chain gameplay. It is that this promised protocol that’s the middle of Gripnr’s mission, and with out it, all you’ve received is a pre-generated D&D character. Or a D&D character’s sword. The preliminary funding is to date forward of the promised deliverable, it’s not onerous to think about the neighborhood would possibly by no means see it in any respect.
Lars Doucet, a recreation developer who focuses on analyzing blockchain-based video games, instructed io9 that “blockchain games always want to be user-generated content games, whether they recognize it or not.” But the user-generated worth of D&D is in enjoying the sport itself, in having an journey with your folks, quite than the expectation of capital achieve. This is what Gripnr is basically competing in opposition to, Doucet says: The capability to play D&D on some other platform, together with on the kitchen desk. And Gripnr is giving gamers loads of time to get tired of simply proudly owning an NFT when there are digital tabletop companies like Roll20 and Astral obtainable for play proper now.
The downside that Doucet sees with many of those blockchain-based video games is that they’re “play to earn” fashions quite than a “play and earn” mannequin. With play to earn, you might be enjoying with the first goal of getting an merchandise of worth (on this case NFTs), as an alternative of for the pleasure of enjoying itself, and receiving gadgets as a bonus on your time. Because Gripnr is main its mission with the purpose of an elevated payout versus the preliminary buy-in, they’re finally “digging the hole and filling it back in again,” he says. The mannequin is Gripnr-first quite than gaming-first.
Another main concern that Gripnr is going through is stop fraud. In a situation the place a D&D character’s successes enhance its real-world financial worth, there’s incentive for gamers and recreation masters to abuse gameplay—and even simply faux a recreation, inputting values onto the NFT with out really enjoying—so as to artificially inflate the worth of their NFT-PCs.
Comer is conscious of the difficulty, and apologetic. He doesn’t fairly know stop fraud but, he says, however he has loads of concepts which might be at present “being playtested.”
Andreas Walters, an IT programs analyst and an award-winning tabletop recreation designer, instructed io9 that “despite using a ‘trustless blockchain’ to record events and make payouts, this all relies on both inputs and outputs from human actors, and with money involved (if any money is even being made), you create a system waiting to be exploited.”
This is particularly true for Gripnr, which is able to depend on character sheet inputs from the GM, with none automation or digital tabletop software program to verify fundamental knowledge factors like cube rolls. One answer proposed by Gripnr is to determine a system of checks and balances, on the middle of that are Gripnr-certified GMs, who will file their video games utilizing a third-party system like Twitch or Zoom, permitting different Gripnr GMs to assessment and audit the proceedings. But the system continues to be below improvement, in keeping with Comer.
Another methodology Gripnr says it may use to stop fraud shall be to have each recreation’s GM supply one in all their very own NFTs as collateral, held by the corporate till a optimistic assessment of the sport has occurred. If the GM is dominated to have cheated, the staked token shall be “burnt,” or faraway from blockchain circulation.
Even if all this dishonest stuff will get ironed out, Gripnr will nonetheless should take care of the inherent speculative nature of the NFT market. The firm–like different NFT startups—claims that NFTs assist artists make “real money” for his or her work. But in the few instances the place that’s really true, most artists have made cash operating their very own minting course of, not utilizing a third-party firm, and definitely not when that firm stitched collectively random items of artwork to create 10,000 “unique” NFTs in a randomly generative minting course of.
Teos Abadia sees this overwhelmingly huge minting as one other downside for artists, not an answer. Companies “trading NFTs always claim to be for fair payment,” he says, “but my artist friends are all suffering because their artwork is being stolen by NFT companies. If we want character or magic item art, we can commission an artist and the money will go directly to the artist, without a Gripnr intermediary taking a cut. Gaming groups already commission artists to create custom art of their party.”
Like most claims about revenue throughout the NFT market, the worth of Gripnr’s tokens is totally speculative. Those 10,000 NFTs shall be nugatory until they’re purchased and offered by individuals who assume they’re an funding whose worth–and never simply its in-game complexity–will recognize over time.
Those folks might not exist. Right now, Gripnr’s neighborhood is tiny; as of Wednesday, April 6, the corporate’s Twitter account has lower than 500 followers, and their Discord has half that. With such an enormous drop of NFTs deliberate, who’s shopping for? And the place will new patrons come from?
Comer admits there are prone to be many individuals who purchase Gripnr NFTs as a result of they’re collectors, quite than gamers, and guarantees there shall be a “ratio” to stability out these totally different patrons. But if Gripnr is concentrated on constructing a neighborhood, nameless rarity snipers are hardly going to make folks really feel like a part of a gaggle of tight-knit players. And it’s these core gamers who Gripnr must hold joyful, or else they gained’t have anybody to play on their protocol, and there shall be no approach for any NFT-PC to earn worth, quite than to accrue speculative worth.
On the Discord, one person mentioned, “in some ways… community is capital.” Gripnr means it actually.
Crypto is supposed to decentralize energy, however Gripnr is planning to centralize inside its personal protocols. It wants to have gamers on its platform so as to create worth through on-chain gameplay. It will launch Gripnr-exclusive adventures, there shall be Gripnr-approved Dungeon Masters, and the worth of the NFT-PCs will solely exist due to its know-how. The worth of Gripnr will depend on centralization, undermining the mission of the Web3 know-how it seeks to carry to the TTRPG house.
Besides, D&D is meant to be about saving the world, not destroying it. Energy-intensive blockchain servers have been linked to will increase in carbon dioxide air pollution and digital waste; crypto, as a complete, is a big-and-growing contributor to world local weather change.
In his protection, Comer claimed on Twitter that the Polygon blockchain “uses 99.5% less energy compared to others.” But economist and author Alex de Vries did an investigation into Polygon’s vitality utilization, and located that 99.5% determine “only measures the impact on servers Polygon owns, so it’s meaningless as a measure of impact, as Polygon actually runs part of its protocols on the Ethereum blockchain.” De Vries instructed io9 he “conservatively” estimated Polygon’s carbon footprint via Etherium’s community, on February 3 alone, at 1,598,215 kilograms, or about 1875 tons per day. According to the University of Michigan, the typical American house accrues 48 tons of emissions per yr. In de Vries’ phrases, “this cannot simply be ignored.”
And Gripnr isn’t a “mint once” challenge. All journey and gameplay outcomes put knowledge again on the chain, which makes use of extra vitality. The firm additionally plans to mint extra NFT-PCs after over time; it may double and even triple these 10,000 NFTs over the following few years.
“At a time when we should be focused globally on reducing emissions, NFTs and blockchain are deeply problematic,” says Abadia, who works by day as an environmental well being and security guide. “D&D is amazing with a pencil and paper. We don’t need to harm the planet to play.”
Why Gripnr’s (real-world) characters matter.
One of a very powerful folks at Gripnr is its president and head of product, Patrick Comer. In a name with io9, he was completely nice, beneficiant along with his time, and joyful to reply questions. He isn’t a scammer, he’s not seeking to create a get wealthy fast scheme, and he clearly, clearly, loves Dungeons & Dragons. But he additionally comes throughout as naïve: A pet with Web3 entry, hundreds of thousands in his checking account, and no recreation design expertise.
Comer is a continuing defender of Gripnr on Twitter. But past selling his personal firm, Comer isn’t notably lively in any on-line tabletop role-playing recreation neighborhood. According to his bio on the Gripnr Discord, he’s a lifelong D&D participant, however that’s all been achieved in non-public video games. He has no recreation credit, has not appeared as “Patrick Comer” on any public recreation performs, and (far much less vital, however nonetheless telling) he by no means tweeted about TTRPGs earlier than 2021.
Excluding its lead recreation designer, the opposite members of Gripnr’s company management–CEO Brent McCrossen, inventive director Kyle Mortensen, Chief Community Consultant Jacqueline Rosales, and CTO Luke Ledet–haven’t any public ties to the TTRPG world. Mortensen and Rosales, in keeping with Comer, should not players in any respect.
All of this fails to instill confidence within the TTRPG neighborhood that Gripnr is the precise group to design an on-chain TTRPG protocol.
Jay Dragon of Possum Creek Games has spent the final 4 years creating video games and establishing an enormous following within the indie gaming scene. Possum Creek is the award-winning writer of video games like Wanderhome and Sleepaway, and was just lately recognized as one in all Fast Company’s “top ten most innovative companies in gaming.” But Dragon instructed io9 that “Gripnr is total garbage in the worst way.”
“It’s so openly the result of someone trying to combine every single nerdy thing they can think of with their new shiny Web3 scam toy in an attempt to find some way to make money,” Dragon mentioned. “On a game design side, it both fails to justify itself and spends time inventing new problems which it again fails to solve, which in an era of true innovation and growth in TTRPGs, genuinely sucks to see.”
Without any actual ties to the enterprise of making and distributing TTRPGs, the Gripnr staff seem as carpetbaggers, making an attempt to earn a living by inserting themselves right into a neighborhood and introducing a scheme that can make just some folks cash, together with, after all, themselves. Comer confirmed that as is the follow at different tech startups, everybody working for the corporate will get Gripnr NFTs: “Like Oprah,” he mentioned, miming her notorious gestures, “you get an NFT! You get an NFT!”
Gripnr says that it’s “designing in the open,” however has launched few particulars about the way in which their video games will work. The firm additionally says that “100% of mint revenue will be placed in the Gripnr treasury,” and that “all funds will be used to continue to build the company, the protocol and the world.” But it doesn’t supply specifics, and the corporate declined to element the place that cash will really go, whether or not to artists, software program assist, and even gasoline charges.
Another one in all Gripnr’s said objectives–to supply a approach for underserved creators to search out blockchain success–isn’t one thing that’s listed as a precedence till Phase 8 of the present plan. And the corporate’s present management (5 males and one girl, all white) displays poorly on a need to decide to variety. Both Comer and McCrossen are based mostly in New Orleans, a metropolis the place 77% of the inhabitants are individuals of coloration.
Gripnr is, definitively, Comer’s brainchild. He’s the one taking lead on the challenge. But he’s so near this challenge that he could also be unable to see its flaws. When io9 raised among the points described right here with him, he listened, however appeared to take the critique much less as an inventory of elementary issues, and extra as puzzles but to be solved. For now, he appears to be single-mindedly pushing Gripnr via playtesting, hoping that with sufficient conferences and fixes, the whole lot will work itself out.
This is dangerous gaming, and it’s best to really feel dangerous.
One of essentially the most fundamental issues with Gripnr is that it’s merely dangerous recreation design. By creating a protocol to prioritize real-world capital good points, Gripnr is basically altering how gamers are anticipated to work together with the foundations of the sport. It’s not simply D&D with a blockchain layer, it’s Gripnr the sport.
Gripnr calls for the development of recent software program to emulate character sheets which might simply be made on paper, in phrase processing software program like Google Docs, or in any variety of digital toolboxes, together with the officially-licensed D&D Beyond. The product Gripnr is trying to create already exists in a number of varieties, for a lot of totally different video games, throughout many alternative programs, together with old school print-and-play gaming. The “problems” that Gripnr is making an attempt to unravel—issues that Gripnr calls “fundamental opportunities”—are to offer gamers the flexibility to “prove” their successes through blockchain verification, and to carry financial worth to the desk through NFTs. But these aren’t points that gamers are demanding to see fastened.
“I play in programs at stores, at conventions, and in home groups,” says Abadia. “I don’t agree [that these are] problems players are looking to solve. These read, to me, as schemes designed to play with financial valuation for the purposes of Gripnr’s self-enrichment, rather than an actual desire to create a sound offering that contributes to the game. I’ve never had to certify what level my character was… and it’s [not] worth my time to play with anyone who wouldn’t trust me.”
Gripnr’s first “fundamental opportunity,” blockchain verification, falls quick as a result of there’s no precise certification of accomplishment, both from Wizards of the Coast or some other authority, there’s only a line on an NFT receipt. Whatever authority Gripnr hopes to assign their NFTs is fallible resulting from the truth that they’re counting on trust-based human inputs, human assessment, and human understandings of a tabletop roleplaying recreation that’s, at its core, about improvisation.
The second “fundamental opportunity,” bringing tangible worth to gamers, is problematic as a result of the worth of TTRPGs isn’t within the issues, however the expertise. Players don’t worth their favourite character as a result of it has a uncommon sword; they worth it due to the story of how they received the sword, and the way they may make extra nice tales utilizing it sooner or later. D&D is meant to be enjoyable, not financially productive.
Some of the very best recreation nights come from “the way we form memories, and the stories build upon themselves in our heads,” mentioned Aiden Moher, an creator and gamer who has a e-book about Japanese RPGs popping out later this yr. “What’s better than reminiscing about that epic showdown against a gold dragon last summer? I don’t need or want an immutable record of each turn—I want the joint memories carried by me and my table mates. It doesn’t matter if those memories are detail-filled or fully accurate. It’s about the emotions and personal connections in the moment.”
One notably troubling a part of Gripnr’s recreation design comes from the buildings meant to guard the neighborhood from “bad actors,” or folks fixing a recreation to allow them to make more cash. Gripnr plans to have GMs monitor video games so as to make it possible for no person is enjoying to (pardon the pun) recreation the system, although gaming the system to earn cash is precisely the purpose that Gripnr has arrange inside their protocols. Their video games will exist for the sake of creating wealth, and when gamers are actively working in the direction of making a product, you take away core D&D gameplay incentives from the desk.
What is the demonstrable capital worth, then, in having your character break down in concern and panic as an alternative of mindlessly attacking a monster? What will occur when a GM needs to offer out a very overpowered merchandise to a rogue, understanding they may misuse it for enjoyable? Or what if they offer it to a paladin, hoping to supply narrative stress inside a gaggle of chaotic gamers? What about going off the rails? Going to the moon? Going to satisfy god? What occurs when a GM needs to go off script and simply have enjoyable with it?
Gripnr is over-engineering a recreation which has, as one in all its elementary tenets, the flexibility to throw away the rulebook and simply do what’s going to be enjoyable. By proscribing outcomes and imposing restricted character achieve, Gripnr is incentivizing railroading. In The Glimmering, enjoyable is allowed, however solely on Gripnr’s phrases, in Gripnr’s system, on Gripnr’s protocols.
Comer admits that he can’t expressly restrict GM’s capability to adapt the story to the characters, however he says there shall be “limits to the loot people will get” from any recreation. This continues to be a limitation that restricts the GM’s capability to ensure the sport serves the gamers first.
The assessment course of, whatever the stage of oversight, will drive GMs to railroad their video games for concern of getting their NFT burned, or being expelled from a neighborhood they’ve invested actual cash to hitch. These GMs, no matter expertise, shall be little higher than online game narrators who invite folks to behave out their interactions, however nonetheless drive them into predetermined outcomes.
D&D is constructed on the thought of collaboration. It’s intentionally designed to encourage gamers to work collectively. To add capital worth to their interactions dangers creating out-of-character battle of curiosity throughout the recreation itself. If one other character will get to make the killing blow, will that increase their stage as an alternative of mine, thus making their character price extra on OpenSea? If I discover one thing first, will my character be extra beneficial than my neighbor’s? While a few of this battle exists within the recreation already, it’s strictly restricted to the characters, and never the gamers. All gold in D&D is fictional, in any case.
“When the most ‘optimal’ action to increase the character’s value is one that impacts other people’s experience of the game, but consideration over whether it would be harmful to the other players or characters isn’t factored in, then it quickly can become a toxic, unsafe, and not fun experience for anyone,” says Kienna Shaw, a recreation designer and Ennie-winning co-creator of the TTRPG safety toolkit. “Ultimately a game should be fun and safe for everyone at the table, and this style of competitive self-focused play doesn’t support that.”
There’s additionally a problem of private funding. Normally, if any given D&D participant appears like they aren’t being handled pretty, they don’t should return to the sport and so they lose solely time spent. The sunk price is low. But if a Gripnr participant appears like they’re not being handled pretty, they stand to lose rather more. Some would possibly really feel as in the event that they haven’t any alternative however to proceed enjoying D&D even when they aren’t having enjoyable, as a result of they they should get their cash’s price, or they should get their character as much as a certain quantity of worth earlier than they money out. The blurring of the boundary between real-world hurt and in-fiction hurt basically undermines the design of the sport itself.
Gripnr can be working on the idea that individuals who play D&D will need to buy a pre-minted character to play within the recreation, ignoring the intricacies that come together with in-game mechanical character improvement. How many gamers use a pre-made character of their video games past the primary few studying classes? Most D&D video games have of us making particular and thoughtful developments to their character for an endgame that is sensible inside their narrative.
Again, Gripnr appears to fail to know the play tradition they’re hoping to take advantage of. The downside is that their a lot bigger purpose—to supply an entry for on-chain gaming for the TTRPG community—ignores the backlash that other communities, and the TTRPG community itself, have already issued in opposition to blockchain tasks.
Gripnr isn’t a maverick within the TTRPG business; quite, it’s a pet challenge trying to take advantage of a interest by making a centralized protocol of diminishing returns on investments that can solely recognize with non-sustainable, continuous buy-in from new traders, whereas concurrently contributing to the loss of life of the planet. It devalues the very purpose folks play video games—to have enjoyable—in favor of capital trade. Ultimately, the very construction of Gripnr resembles a pyramid scheme in D&D clothes.
When Comer spoke to i09, he received essentially the most excited and joyful when he described how he’s educating his youngsters to play Dungeons & Dragons. When his oldest had a milestone birthday, she threw a D&D get together and ran an journey for her pals. “And you know what monster they ran into?” he requested, grinning, so happy with his child: “A baby gelatinous cube! How cute is that?”
“That’s what I love about D&D,” he mentioned, “the ability to get creative with it. The ability to just… put anything out there and play the game with your friends.”
I don’t assume he sees the irony.
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