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Microsoft: Xbox Minecraft ray tracing preview was a mistake

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Microsoft: Xbox Minecraft ray tracing preview was a mistake

Microsoft began testing Minecraft ray tracing on the Xbox earlier this week, and now the software program big says it was mistake and will likely be eliminated. A preview model of Minecraft appeared for Xbox testers with optimizations for Xbox Series X / S consoles and the power to allow ray tracing.

“The previous Minecraft Preview build available to Xbox Insiders inadvertently included prototype code for ray tracing support on Xbox consoles,” says the Minecraft group in a tweet. “This early prototype code has been removed from Preview and doesn’t signal near future plans to bring raytracing support to consoles.”

Despite originally teasing Minecraft ray tracing on the Xbox Series X two years in the past, it’s clear Microsoft isn’t able to roll this out within the close to future. Microsoft’s assertion does depart the door open for ray tracing to nonetheless seem on Minecraft for the Xbox Series X / S consoles sooner or later, although.

We examined out the ray-tracing assist within the Minecraft Preview construct, and it was clearly early unoptimized code that required separate packs and workarounds to work absolutely. Ray tracing is presently solely accessible on Minecraft for Windows, and it’s boosted by Nvidia’s DLSS upscaling to enhance body charges. Microsoft might be aiming to include AMD’s FSR 2.0 Xbox assist to enhance Minecraft ray tracing body charges on Xbox Series X / S, however don’t anticipate to see this seem any time quickly.


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