Jesus Goddamn Christ, Star Trek: Strange New Worlds

Anson Mount as Captain Pike, with Christina Chong's La'an Noonien-Singh standing in the background.

Captain Pike doesn’t know the way unhealthy his day’s about to get.
Image: Paramount

Strange New Worlds has prided itself in its first season on a considerably sense of ephemeralitythat even at its direst of stakes, our enterprising heroes would come out the opposite aspect and transfer on to the subsequent massive journey. This week’s penultimate episode of the season proved simply how scary and unimaginable the sequence might be when it confronts arguably its truest concept of horror: lasting consequence.

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“All Those Who Wander” begins out each innocently sufficient and tinged with a unhappiness that may turn into rather more tangible because the episode progresses. Beginning with one other dinner in Pike’s quarters, we’re informed that Uhura and one other cadet, Chia, are nearing the tip of their excursions of obligation on the Enterprise—and with it, Uhura’s reassurance that regardless of all that she’s realized aboard the ship, she’s able to let go of Enterprise and Starfleet alike. But earlier than she might be too sure—even with out our personal metatextual data that if she does go away, she received’t be gone endlessly—a brand new precedence mission that overrides Enterprise’s different precedence mission provides Pike motive to ship Uhura off with one final journey.

This is all handled in an informal, cool, and assured method that provides us an exquisite second with Pike briefing the bridge crew on their new mission—a search and rescue operation for the usS. Peregrine, an essential Constitution Class-adjacent vessel that has seemingly crashed landed on an icy world, lower off from comms contact. Balancing Pike (and a roped-in Spock) doing dishes as they focus on the dangers—and the very fact the Enterprise might want to ship an Away crew in solo so the ship can end its different mission delivering provides—with Pike turning into a Space Dad and treating it like a street journey, this all feels very a lot of Strange New Worlds’ oeuvre: have a look at these cool house heroes, so good at their jobs, so calm and picked up that balancing the dangers of two life-and-death missions is simply one thing that may be casually mentioned over a plate of dinner leftovers amongst buddies as a lot as they’re colleagues. Woo, go house exploration!

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Image: Paramount

Turns out, nevertheless, that is not a “woo, go space exploration” episode of Strange New Worlds. The second Pike’s sizeable Ameans crew is lower off from the Enterprise—our two younger cadets, a newly promoted Lieutenant Duke, Spock, Nurse Chapel, La’an, Doctor M’Benga, Sam Kirk, and Chief Hemmer—the crew realizes that this isn’t going to be a simple mission. Finding the Peregrine and the dismembered remnants of a lot of its crew, and a message for Starfleet to remain the hell away, what was meant to be a enjoyable street journey immediately turns into extraordinarily unhealthy for our heroes. And then it will get worse when “All Those Who Wander” reveals that its basic sci-fi riff this week isn’t a Star Trek episode plot, it’s Alien. With Gorn infants.

Now, Star Trek has accomplished Alien riffs earlier than in fact, however this episode ramps as much as a stage of horror not like something we’ve seen the franchise actually try. The viewers and the crew discover this out on the identical time by watching in horror as an alien survivor the Peregrine picked up clutches his chest, just for it to violently explode with 4 blood-covered small Gorn—instantly and bloodily killing the poor Cadet Chia on the mission, and Lt. Duke shortly thereafter—and there’s an instant tone change for your complete episode. This isn’t the dire stakes Strange New Worlds has put its heroes in earlier than, however a whole and whole compromise of who we thought these Starfleet heroes had been. It’s matched by the presentation of the episode, a real episode of horror that’s explicitly brutal, explicitly violent, and full of blood and viscera that hammers residence, essentially, that nearly as good as these persons are at their jobs, house is harmful, and house will get you killed. Definitely when house is definitely 4 quickly rising feral lizard alien child monsters intent on destroying both you or themselves to be the alpha of the litter.

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Image: Paramount

It is, frankly, unimaginable. Not only for its pitch-perfect, rampant thievery of each nice horror film trope round because the Away crew finds itself being hunted for bloodsport, however for all of the methods this instant, stunning confrontation with a state of affairs that can not be dealt with with diplomacy and motive instantly breaks nearly everybody obtainable. Nurse Chapel, so succesful and so used to confronting and therapeutic the sick and wounded, is shaken to her core over Chia’s demise, barely in a position to converse whereas La’an—herself compelled to reckon with darker impulses and her previous with the Gorn as she did within the equally glorious “Momento Mori”—thrusts a phaser rifle into her fingers. Sam Kirk nearly instantly freaks out, choosing fights and screaming at his buddies, robbed of any composure anticipated of a Star Trek hero even within the face of nice hazard. Even Spock isn’t freed from this, finally breaking down his psychological logic inhibitors to faucet right into a primal, emotional rage to battle the Gorn as soon as the Away team re-unites and hatches a plan to outlive. It’s as genuinely unnerving to look at these cracks emerge and splinter wider and wider open because the episode progresses as it’s to look at the Gorn carve a gory path via the Peregrine.

It’s not simply good for its horror nevertheless, however the way in which this crew is made up of characters we’ve gotten to spend particular person spotlight episodes with this season: La’an, Chapel, Spock, Uhura. This second, not like something Strange New Worlds has tried earlier than, serves because the catalyst to climax their respective arcs over your complete season, a problem that may solely be caused by throwing them right into a scenario that asks them to compromise all normal concepts of Starfleet behavior and easily survive. It’s a outstanding distinction with the aforementioned prior Gorn episode of the sequence, “Momento Mori.” There, the Gorn had been an unseen shadow, however one which requested our heroes to rise to this concept of hope as a factor to information them in opposition to that shadow with grace: so long as all of them believed the Enteprise would endure, it might. This episode, alternatively, finds hope alongside a way more distinctly bleaker route, that you just can’t merely imagine in surviving however need to throw your self wholly into doing so—and that in doing so that you additionally settle for that typically it’s by no means sufficient to get everybody out of a foul scenario alive, and it’s simply as heroic to return out of it down folks however having truly endured.

Image for article titled Jesus Goddamn Christ, Star Trek: Strange New Worlds

Image: Paramount

And that’s what “All Those Who Wander” saves its most gut-wrenching lesson for: that the horror shift isn’t the one main type change for Strange New Worlds we get to witness this episode, however the earth-shattering presence of alternative and consequence for a present that has largely breezed by them with its episodic format. Early on within the episode, Hemmer will get attacked with an acid spit from one of many Gorn, and every part appears wonderful apart from some momentary shock and ache for the Aenar. And you assume, possibly, Strange New World received’t hit this specific horror trope, that every part’s wonderful. After all, the episode has satiated its bloodlust by killing off the 2 apparent demise flags: the cadet two weeks away from proverbial retirement, and the newly promoted rookie. You can’t contact half of the forged for his or her place in Trek canon, in any other case. You’re lulled into that sense of safety, that hope and bravado that our Starfleet heroes pump themselves up with, that every part’s going to be wonderful.

Then it isn’t. When the Gorn are destroyed and the day not saved, however salvaged, Strange New Worlds has one heartbreak hammer blow left to deal: Hemmer had already realized, as had La’an having confronted the Gorn earlier than, that their acid spit is greater than an assault, however away to contaminate a number with their eggs. Hemmer, accepting that that is his destiny in the way in which all Aenar settle for the tip, decides to throw himself out of the Peregrine’s hangar bay, killing himself and guaranteeing that any Gorn hatchlings rising inside him will perish within the planet’s freezing atmosphere. Even although Hemmer has had much less to do on this first season than among the different main forged members of the present, his demise carries a weight right here nonetheless—the identical type of scary, sea-changing disruption for Strange New Worlds at massive as this episode of blood, gore, and horror was for the present’s tone. Things are immediately that rather more severe, and carry a disruptive weight that persists past the sequence’ beloved episodic construction.

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Image: Paramount

We instantly get to really feel these penalties past Hemmer’s loss, too. La’an decides to take an prolonged go away of absence from the Enterprise to assist one of many Peregrine survivors, a younger little one, discover their residence past Federation borders. Spock, now unable to actually management his feelings once more, finds himself and his relationship with Nurse Chapel altering in basic, and downright scary, methods. Even Uhura, so distraught by the lack of Hemmer, is left open-ended, uncertain of whether or not to remain and put down roots aboard the Enterprise or go away as she initially meant, the episode ending on a lingering shot of her staring out on the comm station on the bridge—the longer term we all know she could have at some point—and it’s distinctly left as much as interpretation as as to whether she’s taking a look at it with delight or doubt.

It’s a daring ending to an unimaginable daring episode of the sequence—arguably, maybe, its greatest in an excellent opening season. Its malleability as an episodic sequence is each challenged and proved in “All Those Who Wander,” not only for the pitch-perfect tone pivot, however with the gravity of consequence it dropped at match such a serious change that its has born down upon its characters. Strange New Worlds has spent a lot of its first season firmly settling into that groove of riffs, familiarity, and individualized, walled-off tales. With this episode, it immediately seems like every part has modified as a lot for the sequence because it has its heroes: proper now, Strange New Worlds seems like it will possibly do absolutely anything, and that’s one hell of a gauntlet to throw down within the penultimate episode of a season.


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