How the world of Horizon Forbidden West was created

Bo de Vries Studio Communications Lead, Guerrilla has taken to the official PlayStation weblog this week to disclose extra particulars concerning the world of Horizon Forbidden West and the way it was created. Be warned that the behind-the-scenes function accommodates main spoilers for the storyline and lots of gameplay components of Horizon Forbidden West, so click on away now if in case you have not but performed the sport and want to maintain its secrets and techniques intact. To get essentially the most out of this in-depth article, Guerrilla recommends that players full the The Sea of Sands quest line previous to studying the article on the PlayStation weblog.

Horizon Forbidden West

Horizon Forbidden West is a single participant motion role-playing sport and a sequel to the unique sport launched again in 2017, Horizon Zero Dawn. The newest sport within the franchise was launched earlier this yr throughout February 2022 and is obtainable for each the older era PlayStation 4 and newest era PlayStation 5 video games. Currently unique to the PlayStation platform in just a few years time it’s anticipated to make the bounce to PC as did the unique.

Horizon Forbidden West

“Horizon Forbidden West sees Aloy traverse dangerous and harsh environments in search of Gaia’s sub-functions, with hopes of restoring the planet’s terraforming system, rebalancing the biosphere and saving life on Earth. Though our story is set 1,000 years into the future, players will uncover and recognize many iconic locations from our real world today. During the quest The Sea of Sands, Aloy ventures into the arid Stillsands Desert in her search for Poseidon, one of Gaia’s sub-functions. At first, the desert appears desolate, however, hidden under the sands are the flooded ruins known as Dunehollow, formerly Las Vegas.”

“Guerrilla Quest Designer Samantha Schoonen led the development of this quest, The Sea of Sands, from start to finish. To bring this vision to life, she did a lot of research on Vegas’ iconic Strip. “We looked into casinos and ideated on crazy ideas for far-future Vegas buildings,” says Schoonen. “I drew a lot of inspiration from our concept art as well, and we thought of things like a broken-down roller coaster area, remnants of a pirate ship, and a rooftop swimming pool – we worked a lot with our art departments to figure out what would work, though of course not everything made it into the final game.””

Jump over to the official PlayStation weblog for the total article and all spoilers and details about how the world of Horizon Forbidden West was created for the Sea of Sands phase of the sport.

Source : Sony

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