The way forward for Halo is being constructed with Unreal Engine 5

Microsoft is transferring its Halo growth to Unreal Engine 5, after greater than a 12 months of rumors of an engine change following a management overhaul at 343 Industries, layoffs, and different modifications. 343 Industries is now becoming Halo Studios as a part of this engine change announcement, hoping to mark a brand new chapter within the historical past of Halo.

Halo transferring to Unreal Engine 5 is being positioned as step one of a change for Halo Studios to alter its expertise, construction, processes, and even tradition. “We’re not just going to try improve the efficiency of development, but change the recipe of how we make Halo games,” says Pierre Hintze, studio head at Halo Studios.

Master Chief in Unreal Engine 5.
Image: Halo Studios

The staff constructing Halo will transfer from the studio’s Slipspace Engine to Unreal, after the proprietary engine it constructed for Halo Infinite grew to become troublesome to make use of and strained growth. Halo Studios has needed to dedicate lots of workers to growing the Slipspace Engine, and elements of it are virtually 25 years previous.

“One of the primary things we’re interested in is growing and expanding our world so players have more to interact with and more to experience,” says Chris Matthews, artwork director at Halo Studios. “Nanite and Lumen [Unreal’s rendering and lighting technologies] offer us an opportunity to do that in a way that the industry hasn’t seen before. As artists, it’s incredibly exciting to do that work.”

Halo Studios isn’t committing to any launch dates or new Halo recreation bulletins simply but, however the staff has been constructing some examples of Halo working in Unreal. Dubbed Project Foundry, the work is “neither a game nor a tech demo,” however extra of a analysis, growth, and coaching instrument. It’s additionally the inspiration for the way the studio is altering up the way in which it builds Halo video games.

The world of Halo in Unreal Engine 5.
Image: Halo Studios

Project Foundry has been constructed as if it was a transport recreation so {that a} bunch of it could possibly seem in Halo video games sooner or later. “It’s fair to say that our intent is that the majority of what we showcased in Foundry is expected to be in projects which we are building, or future projects,” says Hintze.

Project Foundry consists of extra detailed landscapes for Halo biomes, in addition to foliage ranges we haven’t seen in Halo video games prior to now. Master Chief’s armor has even been reworked on this footage, months after I solely revealed in Notepad that Microsoft was engaged on some type of a Halo: Combat Evolved remaster.

Halo Studios is now engaged on a number of Halo video games, whereas the Slipstream Engine will proceed to energy Halo Infinite. “We had a disproportionate focus on trying to create the conditions to be successful in servicing Halo Infinite,” says Hintze. “[But switching to Unreal] allows us to put all the focus on making multiple new experiences at the highest quality possible.”

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